AI Insights · Timothy · April 2022
Top 5 Co-op Games on Android in Saudi Arabia: Q1 2022
Discover the performance trends of the top 5 co-op games on Android in Saudi Arabia during Q1 2022, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 co-op games on the Android platform in Saudi Arabia demonstrated varied performance patterns in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared.
PUBG MOBILE from Level Infinite saw a consistent weekly revenue, peaking around $348K in late January and early February. Weekly downloads fluctuated, starting at 23.9K and reaching a high of 28.5K in mid-January before tapering off to around 21K by the end of March. Weekly active users ranged from 331K to 430K, maintaining a strong user base throughout the quarter.
Roblox by Roblox Corporation experienced stable weekly revenue, peaking at $103K at the end of January. The game’s weekly downloads showed a downward trend from 35.9K at the beginning of January to approximately 22K by the end of March. Despite this, weekly active users remained robust, with numbers fluctuating around the 900K mark throughout the quarter.
Top War: Battle Game from RiverGame showed a notable increase in weekly revenue, reaching a peak of around $97K in mid-March. Weekly downloads saw a significant jump from 678 at the start of January to 5.7K by the same month’s end. The game maintained steady weekly active users, ranging between 15.5K and 29.1K during the quarter.
Rise of Kingdoms: Lost Crusade by LilithGames had a varied weekly revenue, peaking at approximately $89K in mid-March. Although weekly downloads started strong at 11.1K in early January, they dropped to around 3.3K by the end of March. Weekly active users saw a decline from 27.4K at the beginning of January to about 16.9K by the end of March.
State of Survival: Zombie War by FunPlus International AG showed an upward trend in weekly revenue, reaching around $60K in late March. Weekly downloads fluctuated, peaking at 4.7K in late February. The game’s weekly active users saw a notable increase, reaching 13.2K in late February before stabilizing around 10.4K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.